Developer/publisher Bandai Namco Format Arcade, PC, PS4, Xbox One Release July (arcade), 2017 (PC, PS4, Xbox One)
The big question hanging over Tekken X Street Fighter was how a game that was never designed around projectiles could possibly accommodate characters from a game that was defined by them. Tekken 7 answers that question thanks to the inclusion of SF’s Akuma, and is rather more straightforward than we’d expected. They don’t really matter at all.
Akuma has plenty of other tools, of course, and what is most surprising about his implementation in Tekken 7 is how faithful Bandai Namco has been to the source material. He has all of his special moves, including EX variants, his SFIV Focus Attack, and the same cancels and combos; he has traditional
Tekken combo strings too, but a Street Fighter player will feel immediately at home.
There’s a further note of SF in the Rage Art, a comeback mechanic that offers a damage boost when your health is low, and the Super-like Rage Drive moves. Other additions include a system that stops your attacks from being interrupted and a slow-mo camera zoom when both characters attack at the same time. Capcom’s Yoshinori Ono may have fulfilled his end of the collaboration with Street Fighter X Tekken, but Tekken producer Katsuhiro Harada has got one over on his friend here: Tekken 7’ s cinematic story mode will be ready at launch.