Developer Plastic/Santa Monica Studio Publisher SCE Format PS4 Release August 16
The low-poly sci-fi aesthetic is, if we’re honest, rather losing its lustre, and it’s tempting to dismiss
Bound on sight. Yet screenshots don’t quite do it justice: when you see it moving, it all makes sense.
In action, it’s immediately redolent of Journey, a mute protagonist solving a series of oblique little puzzles in a mysterious world, using atmosphere as a substitute for action. Red switches raise doors or bring platforms twirling into reach, some of which will only remain in place for a few seconds.
You can run, but you won’t want to: the protagonist moves wonderfully, from the hipswaying sashay of her walk to the graceful ballet that occurs when you press face and shoulder buttons. Presumably these serve some gameplay purpose; right now we’re too busy somersaulting through doorways to give it much thought.