Bound

De­vel­oper Plas­tic/Santa Mon­ica Stu­dio Pub­lisher SCE For­mat PS4 Re­lease Au­gust 16

EDGE - - DISPATCHES PERSPECTIVE -

The low-poly sci-fi aes­thetic is, if we’re hon­est, rather los­ing its lus­tre, and it’s tempt­ing to dis­miss

Bound on sight. Yet screen­shots don’t quite do it jus­tice: when you see it moving, it all makes sense.

In ac­tion, it’s im­me­di­ately redo­lent of Jour­ney, a mute pro­tag­o­nist solv­ing a se­ries of oblique lit­tle puz­zles in a mys­te­ri­ous world, us­ing at­mos­phere as a sub­sti­tute for ac­tion. Red switches raise doors or bring plat­forms twirling into reach, some of which will only re­main in place for a few sec­onds.

You can run, but you won’t want to: the pro­tag­o­nist moves won­der­fully, from the hip­sway­ing sashay of her walk to the grace­ful bal­let that oc­curs when you press face and shoul­der but­tons. Pre­sum­ably these serve some game­play pur­pose; right now we’re too busy som­er­sault­ing through door­ways to give it much thought.

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