Developer Arkane Studios Publisher Bethesda Format PC, PS4, Xbox One Release 2017
Having canned Human Head Studios’ sequel to its distinctive 2006 FPS, Bethesda has turned to Arkane’s Austin branch to reboot the series, with veteran designer Chris Avellone on board too. It’s a pity we’ll never get to see the game Prey 2 might’ve been, not least since its story aimed to make good on part one’s cliffhanger ending, and its universe seemed ripe for further exploration. Likewise, it’s a shame all we’ve glimpsed of Arkane’s work so far is a slick CG teaser.
Still, as new beginnings go, this feels like a promising start. It posits a near-future Groundhog Day scenario wherein new protagonist Morgan wakes up several times in a lavish penthouse apartment: not a bad day to repeat, you’d think, except in this instance the whites of his eyes appear to be filling with blood, and he finds himself increasingly unsteady on his feet. It’s soon revealed he’s a test subject for some kind of psychological experiment which, inevitably, involves plenty of running away and shooting at fast-moving creatures. Beyond the presence of extraterrestrial forces and an apparent fondness for unconventional ordnance, there’s seemingly little connective tissue between this and the original. It’s unclear why Bethesda would bother retaining the name, but given the pedigree of all involved, we’re cautiously optimistic.