Prey

De­vel­oper Arkane Stu­dios Pub­lisher Bethesda For­mat PC, PS4, Xbox One Re­lease 2017

EDGE - - DISPATCHES PERSPECTIVE -

Hav­ing canned Hu­man Head Stu­dios’ se­quel to its dis­tinc­tive 2006 FPS, Bethesda has turned to Arkane’s Austin branch to re­boot the se­ries, with vet­eran de­signer Chris Avel­lone on board too. It’s a pity we’ll never get to see the game Prey 2 might’ve been, not least since its story aimed to make good on part one’s cliffhanger end­ing, and its uni­verse seemed ripe for fur­ther ex­plo­ration. Like­wise, it’s a shame all we’ve glimpsed of Arkane’s work so far is a slick CG teaser.

Still, as new begin­nings go, this feels like a promis­ing start. It posits a near-fu­ture Ground­hog Day sce­nario wherein new pro­tag­o­nist Mor­gan wakes up sev­eral times in a lav­ish pent­house apart­ment: not a bad day to re­peat, you’d think, ex­cept in this in­stance the whites of his eyes ap­pear to be filling with blood, and he finds him­self in­creas­ingly un­steady on his feet. It’s soon re­vealed he’s a test sub­ject for some kind of psy­cho­log­i­cal ex­per­i­ment which, in­evitably, in­volves plenty of run­ning away and shoot­ing at fast-moving crea­tures. Be­yond the pres­ence of ex­trater­res­trial forces and an ap­par­ent fond­ness for un­con­ven­tional ord­nance, there’s seem­ingly lit­tle con­nec­tive tis­sue be­tween this and the orig­i­nal. It’s un­clear why Bethesda would bother re­tain­ing the name, but given the pedi­gree of all in­volved, we’re cau­tiously op­ti­mistic.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.