Kojima’s early ex­po­sure to film has been widely re­ported: his fa­ther would pay for him to go to the movies alone, on the pro­viso that he buy the pro­gramme and dis­cuss the film upon his re­turn. These cin­e­matic roots are not ap­par­ent in the de­signer’s ear­li­est work. Af­ter suc­cess­fully com­plet­ing his first ti­tle – an ac­tion game called Yume Tairiku ( Pen­guin Ad­ven­ture, in Europe) – Kojima be­came lead game de­signer on wrestling ti­tle Masked Fighter. Shortly af­ter­wards, the game was turned into an In­di­ana Jones-type ad­ven­ture ti­tled Lost World. Af­ter six months of work, this project too was can­celled. It was a blow that led to Kojima be­ing as­signed to the game that would be­come the first Metal Gear, which he re­de­fined as a stealth in­fil­tra­tion game. While Kojima is best known for this long and sto­ried cin­e­matic se­ries, there are other rare jew­els in his oeu­vre, such as the cy­ber­punk ad­ven­ture games Snatcher and Po­li­ce­nauts, and Bok­tai, a hand­held game that uses so­lar en­ergy to charge the pro­tag­o­nist’s gun.

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