Quadrilateral Cowboy features a commentary mode, which places large markers in the levels allowing Brendon Chung to explain how the game was made. “Like any creative effort, making games is fascinating and messy,” he writes, and his notes illustrate that, explaining next to a ceiling hatch how players never tend to look up, and, when you first get to the hackers’ studio, how he first started to teach the player how to zoom the view. “From a certain perspective, this makes for a pretty ineffective tutorial,” he admits. “But I’d say there’s delight in discovery and finding things. There’s a joy in noticing a detail that others might miss.” He’s right. It’s a delight that runs throughout the game, and it’s amplified when he offers insight into where it all came from.