Quadri­lat­eral Cow­boy fea­tures a com­men­tary mode, which places large mark­ers in the lev­els al­low­ing Bren­don Chung to ex­plain how the game was made. “Like any cre­ative ef­fort, mak­ing games is fas­ci­nat­ing and messy,” he writes, and his notes il­lus­trate that, ex­plain­ing next to a ceil­ing hatch how play­ers never tend to look up, and, when you first get to the hack­ers’ stu­dio, how he first started to teach the player how to zoom the view. “From a cer­tain per­spec­tive, this makes for a pretty in­ef­fec­tive tu­to­rial,” he ad­mits. “But I’d say there’s de­light in dis­cov­ery and find­ing things. There’s a joy in notic­ing a de­tail that oth­ers might miss.” He’s right. It’s a de­light that runs through­out the game, and it’s am­pli­fied when he of­fers in­sight into where it all came from.

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