Fin­ish the game and a speedrun mode un­locks, with PBs tracked in a global leader­board. There are short­cuts within lev­els, op­por­tu­ni­ties for se­quence break­ing, and tricks within the dancer’s moveset – a roll into jump, for in­stance – that speed her up. Com­ple­tion­ists can seek out the col­lectible mem­ory shards, and those who pre­fer to take things slower can nudge the touch­pad to ac­ti­vate photo mode. Story-led games are, by their na­ture, rarely re­playable, but Bound bucks the trend.

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