Why a German studio is embracing bottlenecks in its game’s design
This German studio is embracing its new game’s design bottlenecks
Impossible Bottles is a collaboration between Berlin-based multimedia production company Honig Studios and artist and illustrator Rafael Varona, who lives in Amsterdam. The latter’s Impossible Bottles illustration project inspired the studio to approach him, and now the group is pulling together a striking-looking iOS puzzle game. “Impossible Bottles is a combination of themes, topics and techniques we’re excited about,” Honig co-founder and technical designer Jiannis Sotiropoulos tells us. “Mad scientists working in solitude; enormous golems existing in eternal movement; perfect loops and humorous animations and situations the player discovers if they look carefully.”
Players will control a tiny scientist who must bring equilibrium to the workings of a series of incredible machines that have gone off-kilter. “The game starts with a malfunctioning robot which the player needs to repair to restore harmony to the world above,” Sotiropoulos says. “The player will have to come to understand the mechanical functionality of the robot by interacting with the lab environment in order to make the robot move in a perfect, harmonious loop.”
Honig plans to release a beta version in January 2017, with the full launch following in April.