In­vis­i­ble walls

Why a Ger­man stu­dio is em­brac­ing bot­tle­necks in its game’s de­sign

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This Ger­man stu­dio is em­brac­ing its new game’s de­sign bot­tle­necks

Im­pos­si­ble Bot­tles is a col­lab­o­ra­tion be­tween Ber­lin-based mul­ti­me­dia pro­duc­tion com­pany Honig Stu­dios and artist and il­lus­tra­tor Rafael Varona, who lives in Am­s­ter­dam. The lat­ter’s Im­pos­si­ble Bot­tles il­lus­tra­tion project in­spired the stu­dio to ap­proach him, and now the group is pulling to­gether a strik­ing-look­ing iOS puz­zle game. “Im­pos­si­ble Bot­tles is a com­bi­na­tion of themes, top­ics and tech­niques we’re ex­cited about,” Honig co-founder and tech­ni­cal de­signer Jian­nis Sotiropou­los tells us. “Mad sci­en­tists work­ing in soli­tude; enor­mous golems ex­ist­ing in eter­nal move­ment; per­fect loops and hu­mor­ous an­i­ma­tions and sit­u­a­tions the player dis­cov­ers if they look care­fully.”

Play­ers will con­trol a tiny sci­en­tist who must bring equi­lib­rium to the work­ings of a se­ries of in­cred­i­ble ma­chines that have gone off-kil­ter. “The game starts with a mal­func­tion­ing ro­bot which the player needs to re­pair to re­store har­mony to the world above,” Sotiropou­los says. “The player will have to come to un­der­stand the me­chan­i­cal func­tion­al­ity of the ro­bot by in­ter­act­ing with the lab en­vi­ron­ment in or­der to make the ro­bot move in a per­fect, har­mo­nious loop.”

Honig plans to re­lease a beta ver­sion in Jan­uary 2017, with the full launch fol­low­ing in April.

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