Balancing the level of visual clarity is an important concern. As things stand, Capy might have to field a few angry calls from chiropractors or opticians: for much of the ten hours we spend with the latest build we find ourselves leaning into the screen, our nose mere inches from our monitor. And yet, in doing so, we become more attuned to our avatar, as they too peer into the gloom. “That’s the kind of thing we talk about!” Vella says. “Sometimes I feel like a weirdo talking about stuff like that, but games are not just about ‘press button, make action’, they’re about how the player is actually playing.” In other words, put the La-Z-Boy away:
is designed to be played on the edge of your seat, not the back.