P OCKET I NFI NI TY
Rise Of Iron features just five story missions ( Th eTaken King had eight) and a single new Strike, though two others are being remade with Devil Splicers enemies throughout. If that feels slender, there’ll be plenty to keep you busy: as in TheTaken King, questlines will continue long after the story’s over, while the new Archon’s Forge arena builds on last year’s Court Of Oryx with a series of summonable boss battles. A new Skeleton Key item guarantees a reward at the end of a Strike – music to the ears of anyone who wasted countless evenings killing Omnigul over and over in the hope of getting the Grasp Of Malok pulse rifle. While the release of the new raid will see the maximum Light level rise to 400, your time with Rise Of Iron will be as much about the aesthetic qualities of your loadout as its numerical power. Shaders will finally affect class items and weapons, while a new item type, Ornaments, allows you to change the appearance of weapons and armour. Fashionistas rejoice.
A full fireteam with Gjallarhorns? What is this – 2014? Also returning is the poisonous pistol Thorn, making a new artifact that counters DOT effects essential for the Crucible. New exotics include a pulse rifle with cranium-seeking ordnance, and an auto rifle with selectable fire modes
Sadly, Saladin’s flaming axe is a Relic, used at certain points in missions (and, it seems safe to assume, the new raid) rather than being a fixture in your inventory. Bungie hints at the presence of other Relics, too
Lars Bakken (right), lead designer of Rise Of Iron’s Crucible, and Steve Cotton (far right), lead world designer