ARCADE WATCH

Keep­ing an eye on the coin-op gam­ing scene

EDGE - - KNOWLEDGE | TALK/ARCADE -

There is some con­ster­na­tion in coin-op cir­cles at the resur­gence of vir­tual re­al­ity, be­cause of the threat a 3D head­set poses to the arcade’s last great com­pet­i­tive ad­van­tage: the sense of im­mer­sion of play­ing a game in an enor­mous cabi­net. With its chain of 40 ar­cades across Ja­pan, Taito has a vested in­ter­est in keep­ing the scene alive, which goes some way to ex­plain­ing why it’s cel­e­brat­ing the 20th an­niver­sary of train­driv­ing sim Den­sha De Go! with a frankly lu­di­crous train-cock­pit cabi­net. In­side, three widescreen dis­plays mimic a wind­screen and side win­dows, while a touch panel repli­cates the di­als and me­ters of a real-world sub­way train. Set to de­but in the spring, only Tokyo’s Ya­man­ote line will be in­cluded in Den­sha De Go!! at launch, though Taito in­tends to ex­pand that slen­der of­fer­ing by adding more lines and op­er­at­ing com­pa­nies through up­dates. There’ll also be cross-func­tion­al­ity with forth­com­ing iOS and An­droid puz­zle game Ren­ketsu! Den­sha De Go!!, though Taito is yet to spec­ify how it will work. Nei­ther seem likely to find their way to west­ern shores, but given the state of the UK rail­way, that’s prob­a­bly for the best. You can’t drive a train while sit­ting on the floor four car­riages back from the con­trols, af­ter all.

Game Den­sha De Go!! Man­u­fac­turer Taito

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.