Combat is Unbox’s most obvious weak link. In the main, your only attack is a slam move, which gains power the higher you leap. But since you’re fighting boxes that move at similar speed to your own, you’re better off repeatedly jumping and slamming around the same spot until your aggressors disappear. It’s often quicker to dispatch them this way than with the projectile weapons you’re handed for some missions, as the aiming reticle can take a few seconds to home in. By which time they’ll likely have fired on your position, cursing you with a ball and chain or a cluster of balloons that carries you high into the air before popping. This chaotic approach works much better in the splitscreen multiplayer mode.