While you’d be for­given for think­ing that work­ing for a pub­lisher such as Mi­crosoft is a world apart from deal­ing with a throng­ing, noisy crowd of al­pha back­ers, Wil­cox has been around long enough to see com­mon ground be­tween the two. “Rather than hav­ing one ex­ter­nal pro­ducer,” he says, “we’ve got 30,000.” Anony­mous fo­rum posters are, in­evitably, more prone to frothy out­bursts than a sharp-suited pub­lisher rep, but Wil­cox is full of praise for the Planet Coaster com­mu­nity and sees a grow­ing ap­pre­ci­a­tion and un­der­stand­ing of the de­vel­oper’s lot. To a point, any­way. “Peo­ple are good at look­ing at in­di­vid­ual prob­lems and com­ing up with so­lu­tions, but not so much at how all these dif­fer­ent prob­lems need to be judged as a whole. That’s what I do. They’re def­i­nitely well ed­u­cated; they un­der­stand games, and game me­chan­ics. But if they re­ally knew all the an­swers, I’d em­ploy them.”

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