Wil­cox’s pet phrase that guides Planet Coaster’s de­sign is ‘nested com­plex­ity’ – Fron­tier’s way of mak­ing what sounds in­tim­i­dat­ingly in­tri­cate as friendly as you want it to be. Work­shop sup­port is per­haps the beat­ing heart of the idea, let­ting those who are put off by the com­plex­ity of the build­ing tools down­load pre-made Blueprints from Steam and drop them into their parks, mak­ing lit­tle ad­just­ments as they see fit. But the con­cept runs through the en­tire de­sign: coaster build­ing, for in­stance, has by de­fault a ‘snap’ func­tion that pre­vents you from an­gling a turn more than 22.5 de­grees. As we move from team to team, the phrase comes up time and again. “It’s a corny term, but it’s quite real,” Wil­cox says. “We re­ally wanted to put this level of so­phis­ti­ca­tion in there, but keep it ac­ces­si­ble. There are dif­fer­ent lev­els you can play this game on, and each level is cel­e­brated and em­braced. There’s no shame in it at all.”

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