Twenty-three years on, we fi­nally reach our des­ti­na­tion


As the tech­nol­ogy ad­vances, so those ba­sic vec­tor graph­ics give way to poly­gons with light-sourced shad­ing, tex­ture map­ping, trans­parency and so on. And the ul­ti­mate ex­pe­ri­ence is to ac­tu­ally wan­der around that vir­tual world and in­ter­act with it in three dimensions, us­ing stereo eye­phones to see the world and mo­tion sen­sors to track your po­si­tion.

An ex­tract from the ed­i­to­rial in­tro of Edge issue three there, from 1993. Its cover may have fea­tured fight­ing game Rise Of The Ro­bots, but this edi­tion was big on the prom­ise of vir­tual re­al­ity, with “all the ex­perts” in­sist­ing that “true VR in your liv­ing room or on your desk­top is only about 12 months down the line”. In re­al­ity it took more than two decades, but in­ter­ac­tive tech­nol­ogy, fed by the emer­gence of strange new con­cepts such as, er, eye­phones, was a slip­pery propo­si­tion in the early ’90s.

To­day, Rez In­fi­nite can take you to the places we dreamt of within these pages all those years ago. And the beauty of Tet­suya Mizuguchi’s game is that it is as pow­er­ful an ex­pe­ri­ence to peo­ple who weren’t born when

Edge came into be­ing as it is to peo­ple sea­soned enough to have read issue one. We’ve banged the VR drum of­ten within these pages since putting Ocu­lus Rift on the cover nearly 50 is­sues ago, so it’s been a buzz to see so many peo­ple re­spond to PSVR’s launch so en­thu­si­as­ti­cally.

Since this is a land­mark issue, it de­serves a list of land­mark games, but this time around we’ve put our own feel­ings aside for a change and made room for the likes of David Braben, Neil Druck­mann and Hideo Ko­jima to tell us which is the best ti­tle re­leased since the first issue of Edge was pub­lished on Au­gust 19, 1993. They share their views on p56.

For our cover, we chose a game with a his­tory that dates back even fur­ther than our own. Fi­nal Fan­tasy XV may not use those new-fan­gled mo­tion sen­sors to track your po­si­tion, but Square Enix’s game de­fies ex­pec­ta­tions in its own ways. We join Noc­tis and his com­pan­ions for a far-reach­ing ex­plo­ration of this im­pos­ing, unique RPG on p70.

The Mario piece fea­tured on this issue’s exclusive art poster is the first run by Jon Eck­er­s­ley (@eck­sand­why) at “paint­ing a por­trait of a game char­ac­ter as if they came to sit for me”. It’s in­tended to be part of a se­ries, with many more iconic char­ac­ters planned in this style for the fu­ture. For more in­cred­i­ble pixel art­work from Mike (@likemiken­guyen) and Vic Nguyen (@cowceda), cre­ators of our poster’s Street

Fighterter lineup, see the re­cent Edgee spe­cial edi­tion The Art Of Thehe Pixel (­pixel).

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