Twenty-three years on, we finally reach our destination
As the technology advances, so those basic vector graphics give way to polygons with light-sourced shading, texture mapping, transparency and so on. And the ultimate experience is to actually wander around that virtual world and interact with it in three dimensions, using stereo eyephones to see the world and motion sensors to track your position.
An extract from the editorial intro of Edge issue three there, from 1993. Its cover may have featured fighting game Rise Of The Robots, but this edition was big on the promise of virtual reality, with “all the experts” insisting that “true VR in your living room or on your desktop is only about 12 months down the line”. In reality it took more than two decades, but interactive technology, fed by the emergence of strange new concepts such as, er, eyephones, was a slippery proposition in the early ’90s.
Today, Rez Infinite can take you to the places we dreamt of within these pages all those years ago. And the beauty of Tetsuya Mizuguchi’s game is that it is as powerful an experience to people who weren’t born when
Edge came into being as it is to people seasoned enough to have read issue one. We’ve banged the VR drum often within these pages since putting Oculus Rift on the cover nearly 50 issues ago, so it’s been a buzz to see so many people respond to PSVR’s launch so enthusiastically.
Since this is a landmark issue, it deserves a list of landmark games, but this time around we’ve put our own feelings aside for a change and made room for the likes of David Braben, Neil Druckmann and Hideo Kojima to tell us which is the best title released since the first issue of Edge was published on August 19, 1993. They share their views on p56.
For our cover, we chose a game with a history that dates back even further than our own. Final Fantasy XV may not use those new-fangled motion sensors to track your position, but Square Enix’s game defies expectations in its own ways. We join Noctis and his companions for a far-reaching exploration of this imposing, unique RPG on p70.
The Mario piece featured on this issue’s exclusive art poster is the first run by Jon Eckersley (@ecksandwhy) at “painting a portrait of a game character as if they came to sit for me”. It’s intended to be part of a series, with many more iconic characters planned in this style for the future. For more incredible pixel artwork from Mike (@likemikenguyen) and Vic Nguyen (@cowceda), creators of our poster’s Street
Fighterter lineup, see the recent Edgee special edition The Art Of Thehe Pixel (bit.ly/artofpixel).