Hyper­link to the past


One of Pyre’s smartest sto­ry­telling de­vices is to an­no­tate in­di­vid­ual words dur­ing di­a­logue, of­fer­ing back­ground in­for­ma­tion on places and un­fa­mil­iar ter­mi­nol­ogy. It’s a neat way to side­step ex­po­si­tion, yes, but Kasavin says there’s more to it than that. “If it’s in­for­ma­tion that your char­ac­ter should know then the char­ac­ters don’t have to awk­wardly talk about it in a con­trived way, and it lets me get on with [telling the story],” he says. “But we also wanted to make read­ing feel like a con­scious and even a pow­er­ful act in this world where lit­er­acy is out­lawed. Your mere abil­ity to read all this stuff hope­fully con­trib­utes to a sense of you feel­ing set apart. And these in­ter­ac­tive tooltips make the read­ing ex­pe­ri­ence feel more game-like.”

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