Snake, dab­ble and rope


An early pro­to­type of Snake Pass was cre­ator and lead de­signer Seb Liese’s en­try for an in­ter­nal game jam at Sumo. His idea won, and the stu­dio de­cided to de­velop the game as its first orig­i­nal prop­erty. Its in­cep­tion was the re­sult of a happy ac­ci­dent. Liese found him­self be­tween projects, and was asked to spend some time fa­mil­iaris­ing him­self with Un­real En­gine 4. He chal­lenged him­self to make a rope that would swing when­ever a char­ac­ter walked into it. Hav­ing for­got­ten to at­tach it to the ceil­ing, he was struck by in­spi­ra­tion as he watched it fall down into a neat coil. As the owner of two pet snakes, it didn’t take him much of a leap to go from there to Noo­dle.

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