Snake, dabble and rope
An early prototype of Snake Pass was creator and lead designer Seb Liese’s entry for an internal game jam at Sumo. His idea won, and the studio decided to develop the game as its first original property. Its inception was the result of a happy accident. Liese found himself between projects, and was asked to spend some time familiarising himself with Unreal Engine 4. He challenged himself to make a rope that would swing whenever a character walked into it. Having forgotten to attach it to the ceiling, he was struck by inspiration as he watched it fall down into a neat coil. As the owner of two pet snakes, it didn’t take him much of a leap to go from there to Noodle.