Protean sounds


Both Johnson and Warsaw cite Pro­teus as a ma­jor in­flu­ence on the game. “I re­ally like it from a sound de­sign point of view,” Warsaw says. “There are big dis­tinc­tions but it was a re­ally im­por­tant start­ing point.” Like Pro­teus, the sound of A Light

In Cho­rus is more than am­bi­ent back­ground music. True, it guides the player through the en­vi­ron­ment and of­fers feed­back on ac­tions, but it’s also a means of play­ing with, and de­cod­ing, the world. Johnson, though, ad­mits to be­ing un­sure as to the ex­tent to which the team will be able to li­cense some of the tracks from the ac­tual Golden Voy­ager Record. “Who­ever ends up do­ing it, the brief is to be eclec­tic and to present a lot of dif­fer­ent styles.”

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