Reign Woe Is­land

Kit­fox Games braces it­self for a com­ing storm

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Kit­fox braces it­self for a com­ing storm with The Shrouded Isle

The Shrouded Isle, de­vel­oper Kit­fox Games ex­plains, is a ‘cult vil­lage man­age­ment sim­u­la­tor’. If noth­ing else, Kit­fox should be ap­plauded for mak­ing the man­age­ment sim genre sound omi­nous, but there’s an in­trigu­ing game ly­ing be­hind its grimy, monochro­matic lime vi­su­als. You must en­sure the pros­per­ity of the five fam­i­lies, each one vy­ing for power, which re­side in your vil­lage – and de­cree reg­u­lar (and non­vol­un­tary) sac­ri­fices along the way in or­der to ap­pease a cru­elly dis­pas­sion­ate god.

“In The Shrouded Isle, there is no hope of sal­va­tion,” says writer and pro­ducer Tanya

X Short. “The gods are not here to help and love you – the only god your peo­ple know of is to be feared, be­cause it’s ap­a­thetic at best.”

Ev­ery sea­son you must as­sign tasks to each of the five houses – Cad­well, Ef­fer­son, Black­born, Keg­nni and Iose­fka – en­sur­ing that you pro­vide enough food and shel­ter to your con­stituents, while be­ing care­ful not to break their spirit with all that rit­ual mur­der.

“The strik­ing vis­ual style helps ce­ment the idea that you are strug­gling to sur­vive in an un­car­ing cos­mos,” Short con­tin­ues. “The orig­i­nal [Ludum Dare] pro­to­type lov­ingly di­gested frag­ments of Love­craft, The Wicker Man and Dark­est Dun­geon, and as the game con­tin­ues to de­velop, I hope play­ers will see more el­e­ments of Slavic pre-Chris­tian be­liefs seep­ing in as well.”

The sac­ri­fices com­mence when The Shrouded Isle re­leases on PC in Fe­bru­ary.

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