Sea­mus Black­ley

EDGE - - THE BEST -

In­no­va­tive Leisure An im­pos­si­ble, un­fair, evil ques­tion since in a very real way they are all, ev­ery one, my favourite game. But I will tell you a story from close to home: I was freeload­ing at [one-time Edge staffer] Owain Be­nal­lack’s flat in Lon­don when his re­view copy of Ratchet &

Clank came in for PS2. I had spent years work­ing and talk­ing about “the next gen­er­a­tion” and there it was, on the en­emy plat­form. It was crush­ingly fast, beau­ti­ful, funny, and so very finely tuned. I was smit­ten, floored, hum­bled. I know I’m ex­pected to say Halo, and I dearly and deeply love that mag­nif­i­cent game, but the shock of In­som­niac’s lovely code run­ning gave me shiv­ers and shut me up.

“I know I’m ex­pected to say Halo, and I dearly and deeply love that mag­nif­i­cent game, but the shock of In­som­niac’s lovely code run­ning gave me shiv­ers and shut me up”

Sea­mus Black­ley, for­mer Xbox chief at Mi­crosoft

Ratchet & Clank set the bar for car­toon-style flair on PS2 when it ar­rived in 2002

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