Paul Rustchyn­sky



Half-Life 2 is a mas­ter­piece. It’s one of the great­est and most in­flu­en­tial games of all time, stand­ing tall as a bench­mark that most mod­ern games still strug­gle to match. It’s a mas­ter­class in pac­ing, sto­ry­telling and world build­ing from be­gin­ning to end. Played to­day, it’s clear that there re­ally hasn’t been any­thing quite like it since its 2004 re­lease. The ab­sorb­ing nar­ra­tive, tense com­bat and stun­ning en­vi­ron­men­tal puz­zles still feel fresh and en­gag­ing. The char­ac­ters re­main charm­ing and the lo­ca­tions are still full of won­der and sur­prises. Ev­ery de­tail com­bines per­fectly with the ac­tion to make each and ev­ery mo­ment bet­ter than the last. While it might have lost its cut­ting-edge vi­su­als, the ex­quis­ite art de­sign still shines through to cre­ate a rich, be­liev­able and time­less uni­verse that is just beg­ging to be re­vis­ited.

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