Three Fields Entertainment To me, ‘best game’ should be exactly that, really – a game. Not an attempt to capture reality; something out of the ordinary. That’s why I’m choosing
Crackdown. A game that made me daydream about the real world when I wasn’t playing, placing imaginary orbs across every roofline I gazed at, and invading my consciousness. It’s the best superhero game ever made. Climbing, running, jumping and falling in this game let us all feel invincible. It also allowed us to create some wonderful moments of open-world chaotic mayhem – crashing vehicles and setting off chain reactions of explosions. A fine example of true digital urban vandalism. It’s memorable to me for many reasons. It was the first title that made playing with the physics system part of the game. It was open-ended, giving us different options in terms of the order in which things were experienced. And it was the first truly magnificent online co-op game, where your friends would disappear to mop up orbs they needed during play. The fact that I’m still thinking about it today is testament to its magic.