Mossmouth Over the years, I began to feel like my enthusiasm for games went more into the making than the playing of them. Then I played Dark Souls, and you could say it rekindled the passion for playing I remember having as a kid.
It’s not just the game’s oft-cited difficulty, which relies on intimidation over cheapness, or its unique medieval world, which evokes the bizarre and brutal trappings of early D&D instead of the well-trodden fantasies of Tolkien. It’s also that Dark Souls is internally consistent in a way few games are. Bosses, for example, are as susceptible to falling off ledges as regular enemies. And even though much of the narrative is hidden away in item descriptions and cryptic dialogue, nearly everything in the game, from respawning to multiplayer, makes sense within the game world. As a result, it feels like a real place rather than a theme park. All of this leads to a kind of ‘ Dark
Souls effect’: after overcoming its challenges it’s hard to go back to the drawn-out tutorials, hints, and handholding of other titles.
Minecraft is a carefully iterated design, but it’s in players’ hands that it truly reaches its potential