How to please all of the people all of the time
Developers are still working out the best way to make games that satisfy broadcasters, viewers and players. Clarity is one issue. “We went from firstperson to thirdperson because it was easier to see what’s going on,” Sivak says. “A viewer coming in, not necessarily at the start of a session, needs to know context very quickly.” Another issue is that the three groups don’t necessarily enjoy the same things. Streamline tries to address that with time-limited rule changes, to offer novelty to viewers without annoying players. One change, Crabcore, forces players to only move by strafing left and right and to animate like a crab.