If you’re read­ing this, then it’s al­ready too late. Hit­man’s Elu­sive Tar­gets each ex­isted for a slim pe­riod of a few days and af­forded play­ers only one 72-hour win­dow of op­por­tu­nity to make the kill. IO has reaf­firmed that they re­ally were a one-shot deal, too, and won’t be made avail­able in the forth­com­ing boxed ver­sion of the game, mean­ing that play­ers who suc­ceeded un­der those uniquely chal­leng­ing con­di­tions are now part of a rea­son­ably ex­clu­sive club of con­tract killers. Along with the episodic re­lease struc­ture and es­ca­la­tion mis­sions, they helped to re­in­force a sense of ur­gency and made en­vi­ron­ments feel even more alive – tran­sient peaks that ral­lied Hit­man’s on­line com­mu­nity and demon­strated IO at its bold­est.

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