To every­one who’s been ask­ing de­vel­op­ers to fo­cus on fram­er­ate up­grades to ex­ist­ing PS4 games rather than spend­ing that ex­tra horse­power purely on high­er­res­o­lu­tion images: they’ve been lis­ten­ing. On PS4 Pro, Hit­man can be played with its fram­er­ate un­locked, al­low­ing it to reach into the re­gion of 50fps, with a sim­i­lar op­tion avail­able in Rise Of The Tomb Raider. Sucker Punch’s

In­fa­mous games also al­low im­age de­tail to be traded off against in­creased fram­er­ates, the height­ened flu­id­ity adding con­sid­er­ably to the ex­pe­ri­ence of flow­ing through the game’s open spa­ces. Play­ing a game in Pro mode doesn’t al­ways re­sult in smoother per­for­mance, how­ever. Tech anal­y­sis site Dig­i­tal Foundry has been ap­ply­ing its mi­cro­scope to Sony’s new con­sole since its re­lease, and has re­ported that var­i­ous Pro patches re­sult in fram­er­ates that are oc­ca­sion­ally in­fe­rior to those of the stan­dard PS4 it­er­a­tions. At the time of writ­ing, cul­prits in­clude Deus Ex: Mankind Di­vided, The Last Of Us: Re­mas­tered and Watch Dogs2. Sony has ac­knowl­edged the is­sues, and is likely to scru­ti­nise fram­er­ate is­sues more closely for forth­com­ing Pro builds across the board.

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