To everyone who’s been asking developers to focus on framerate upgrades to existing PS4 games rather than spending that extra horsepower purely on higherresolution images: they’ve been listening. On PS4 Pro, Hitman can be played with its framerate unlocked, allowing it to reach into the region of 50fps, with a similar option available in Rise Of The Tomb Raider. Sucker Punch’s
Infamous games also allow image detail to be traded off against increased framerates, the heightened fluidity adding considerably to the experience of flowing through the game’s open spaces. Playing a game in Pro mode doesn’t always result in smoother performance, however. Tech analysis site Digital Foundry has been applying its microscope to Sony’s new console since its release, and has reported that various Pro patches result in framerates that are occasionally inferior to those of the standard PS4 iterations. At the time of writing, culprits include Deus Ex: Mankind Divided, The Last Of Us: Remastered and Watch Dogs2. Sony has acknowledged the issues, and is likely to scrutinise framerate issues more closely for forthcoming Pro builds across the board.