The walk­ing dread


With Resi 7 playable from start to fin­ish in VR, a mode ex­clu­sive to PlayS­ta­tion VR for one year, much work has gone into com­fort op­tions. Though dig­i­tal 30-de­gree snap-turns are mapped to the right stick by de­fault, the most cru­cial adap­tion ac­cord­ing to lead VR en­gi­neer Kazuhiro

Taka­hara in­volves the speed. “Show­ing a char­ac­ter walk­ing on the screen, there’s a cer­tain speed that feels good,” he notes. “When di­rectly trans­lat­ing that char­ac­ter move­ment speed to VR, it was just too fast. We di­alled it down a bit, and move­ment speed is a lit­tle slower in VR. It doesn’t feel too dif­fer­ent a game ex­pe­ri­ence, but it helps you feel like you’re not rush­ing through this vir­tual space.”

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