Vir­tual fighter


Stun­lock plans to use VR to sup­port es­ports. A spec­ta­tor us­ing Vive will be able to ac­cess an im­mer­sive first­per­son cam­era that al­lows you to take in bat­tles from above or even sit in the crowd and watch from the side­lines. VR can also be used by video mak­ers and broad­cast­ers. Mul­ti­ple cam­era op­er­a­tors can feed video to a pro­ducer in re­al­time, of­fer­ing a va­ri­ety of per­spec­tives on the ac­tion that isn’t of­ten found in es­ports. Where other game broad­cast­ers have to con­tend with mas­sive maps, here one or two cam­era op­er­a­tors can eas­ily cover a small, clearly laid out arena.

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