Seek­ing some games for the end of the world

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This year may be a test­ing one, and it’s tempt­ing to stew over ev­ery­thing we don’t want to see come to pass, but let’s be pos­i­tive and fo­cus in­stead on what we’d like to see emerge through­out videogames in 2017.

First, there’s the small mat­ter of an en­tirely new plat­form from Nin­tendo. With Sony so dom­i­nant in to­day’s land­scape, it makes sense that Switch has been de­signed as a con­sole that doesn’t at­tempt to bat­tle PS4 head on, pre­fer­ring to fish in the hand­held waters where Nin­tendo has been so suc­cess­ful since the in­tro­duc­tion of the unas­sum­ing Game Boy nearly 30 years ago. We want to see the por­ta­ble as­pect work har­mo­niously with the hard­ware’s func­tion un­der the TV, we want a mind-bend­ing new Mario ti­tle, and we want The Leg­end Of Zelda: Breath Of The Wild to rekin­dle the spirit of Oca­rina Of Time. We want, in other words, more rea­sons to sit down in front of Nin­tendo games the way we used to.

We want to see more de­vel­op­ers tack­ling chal­leng­ing themes, fol­low­ing the likes of Bat­tle­field 1, Fire­watch and Mafia III last year. We want more risk-tak­ing in VR game de­sign, but at the same time PSVR, Rift and Vive games whose ap­peal isn’t ex­hausted within a hand­ful of playthroughs. We want more games in the vein of Ti­tan­fall 2, Dis­hon­ored 2 and The Last Guardian, bold enough to play with con­cepts and me­chan­ics that they aren’t afraid of dis­card­ing later in or­der to make way for more.

We want Hori­zon Zero Dawn, Prey and Res­i­dent Evil 7: Biohazard to live up to their demos, and for The Lost Legacy to com­ple­ment Un­charted 4 the way Left Be­hind did The Last Of Us. We want Days Gone to see Sony’s Bend Stu­dio reach its po­ten­tial, for Crack­down 3 to con­vince us about cloud-based pro­cess­ing for Xbox One games, and for Scale­bound to back up all of Hideki Kamiya’s un­apolo­getic pos­tur­ing.

For sequels, we want Destiny 2, the an­nounce­ment of an­other VR Rez, and a Blood­borne fol­low-up. Fi­nally, we want more in­die ti­tles made with the kind of pas­sion be­ing poured into our cover game, Lit­tle Night­mares.

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