Keep­ing an eye on the coin-op gam­ing scene

While Play Mechanix’s The Walk­ing Dead light­gun game dis­tin­guishes it­self from Sega’s House Of The Dead se­ries in plenty of ways, the most no­tice­able is a pair of hulk­ing, mounted cross­bow con­trollers. The units sport a chunky stock and trig­ger at the rear, and a ro­bust – though easy-to-use – dou­ble-sided lever for reload­ing. While bolts con­sti­tute your ba­sic ammo, the game also arms you with hatch­ets, knives, ham­mers, ex­plo­sive and in­cen­di­ary pro­jec­tiles, and even a nail­gun. As should al­ways be the case, zom­bies only ex­pire if you land a head­shot, which makes Play Mechanix’s in­tro­duc­tion of bul­let­time sec­tions par­tic­u­larly help­ful. In some se­quences you might need to res­cue sur­vivors, with a few sec­onds to neu­tralise the ap­proach­ing un­dead threat with­out harm­ing the peo­ple in dan­ger. In an­other sec­tion, you must quickly tar­get ex­plo­sive gas can­is­ters tossed into a crowd of zom­bies by an ally in or­der to clear the way.

The game runs on a 1080p dis­play at 60fps, and even makes use of HDR ef­fects, while a dy­namic am­bi­ent light­ing sys­tem ups the at­mos­phere in­side the sit­down cab­i­net. It’ll be shuf­fling its way into ar­cades soon.

Game TheWalk­ingDead Man­u­fac­turer Play Mechanix

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