Run­ning The Last Guardian on stan­dard PS4 hard­ware – which is what we did for the ma­jor­ity of our playthrough – can re­sult in un­sta­ble fram­er­ates and even the oc­ca­sional stut­ter as a new area loads in a vast out­door en­vi­ron­ment. The po­ten­tially ex­pen­sive so­lu­tion to the prob­lem is to aim a PS4 Pro at it, re­duc­ing hic­cups con­sid­er­ably. On Pro, play­ers have two op­tions: a not-quite4K mode with slightly bet­ter re­fresh rates, and a 1080p al­ter­na­tive that of­fers a nearun­bro­ken 30fps through­out. The lat­ter op­tion should have been the base­line ex­pe­ri­ence, of course, and the per­for­mance is­sues il­lus­trate the sort of dif­fi­cul­ties Fu­mito Ueda and his team have ex­pe­ri­enced in drag­ging the game over the line ten long, event­ful years on from its in­cep­tion.

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