Supreme Com­man­der 2 was re­leased three years af­ter the orig­i­nal and is a fine game, in which you still com­mand large armies of var­ied, de­struc­tive ro­bots. But its en­tire scale is smaller in terms of unit and map size, and the num­ber of units you’re able to build. This de­ci­sion was made par­tially so the game would run on the con­soles of the time, some­thing the orig­i­nal could never do. It also jet­ti­sons the com­plex econ­omy of the orig­i­nal game in favour of some­thing more tra­di­tional, in­clud­ing a new tech tree for man­ag­ing your up­grades and build­ing ex­per­i­men­tal units. The re­sult is a game that’s a lot less in­ter­est­ing and am­bi­tious than its pre­de­ces­sor, but also one in which some of the same plea­sures can be found in the quicker matches.

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