Supreme Commander 2 was released three years after the original and is a fine game, in which you still command large armies of varied, destructive robots. But its entire scale is smaller in terms of unit and map size, and the number of units you’re able to build. This decision was made partially so the game would run on the consoles of the time, something the original could never do. It also jettisons the complex economy of the original game in favour of something more traditional, including a new tech tree for managing your upgrades and building experimental units. The result is a game that’s a lot less interesting and ambitious than its predecessor, but also one in which some of the same pleasures can be found in the quicker matches.