Prey’s art team refers to Talos I’s look as “neo-deco”. As awkward as that sounds, it’s a mantra that helps to keep the art style consistent with the fiction’s history. The look of the station shifts depending on the era in which that section was incorporated. Its central chamber is the most utilitarian, based on Talos I’s Soviet origins. From there, Arkane envisions a ’60s twist on art-deco design – minimalist, but with heavy use of leather and gilding. On top of that, 21st technology has been fitted, and is a cool contrast against the warmth of the decor. It’s a clever way to craft an aesthetic, ensuring a beautiful and thematically consistent style, but also meaning that
Prey feels distinct from BioShock, its artdeco contemporary.