Smart deco


Prey’s art team refers to Ta­los I’s look as “neo-deco”. As awk­ward as that sounds, it’s a mantra that helps to keep the art style con­sis­tent with the fic­tion’s his­tory. The look of the sta­tion shifts de­pend­ing on the era in which that sec­tion was in­cor­po­rated. Its cen­tral cham­ber is the most util­i­tar­ian, based on Ta­los I’s Soviet ori­gins. From there, Arkane en­vi­sions a ’60s twist on art-deco de­sign – min­i­mal­ist, but with heavy use of leather and gild­ing. On top of that, 21st tech­nol­ogy has been fit­ted, and is a cool con­trast against the warmth of the decor. It’s a clever way to craft an aes­thetic, en­sur­ing a beau­ti­ful and the­mat­i­cally con­sis­tent style, but also mean­ing that

Prey feels dis­tinct from BioShock, its art­deco con­tem­po­rary.

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