Pi­rate wing


With the suc­cess of Life Is Strange be­hind it, Dontnod has opened a small sis­ter stu­dio, Dontnod Eleven, to work on smaller and more ex­per­i­men­tal pro­jects – its de­but project, BATTLECREW Space

Pi­rates (above), is a 4v4 on­line PC ac­tion game. “It’s more of a lab­o­ra­tory – here, the fi­nan­cial as­pects are more [sig­nif­i­cant], the pro­jects are more ex­pen­sive, so we have to be very care­ful,” CEO Oskar Guil­bert ex­plains. As for fu­ture games from the main Dontnod team, Guil­bert has a clear view of the stu­dio’s strengths. “We’ve found our recipe on a very the­o­ret­i­cal level – nar­ra­tive, im­mer­sion, a be­liev­able world, and I would say or­di­nary peo­ple in ex­tra­or­di­nary sit­u­a­tions,” he says. Not that he’s rul­ing out any­thing that doesn’t fit eas­ily into that recipe: “Our stu­dio is based on peo­ple’s know-how, and if some­body wants to make a game and con­vinces the com­pany that this is the right thing to do, why not?”

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