Tokyo 42’ s multiplayer mode is a game of contrasting pace, the posed nonchalance of everyone feigning anonymity breaking into frantic gunfights as players let slip their masks. While comparisons to the likes of Spy Party and Assassin’s Creed are obvious, other games did not inspire what Tokyo 42 was going to be, but what it wasn’t. “In skill-based multiplayer games,” Strychalski says, “like Call Of Duty or something, you’re always on. We really wanted a game where you could just stop for a while, and take a breather before it gets intense again. There’s a lot of skill in the fighting, but you don’t have to always be on form.” With our Call Of Duty skills leaving us as more grey hairs appear, we appreciate the sentiment.