Af­ter Metronome, Tar­sier switched its at­ten­tion to cre­at­ing cos­tumes, ob­jects and dec­o­ra­tions for Me­dia Mol­e­cule’s Lit­tleBigPlanet se­ries – in­clud­ing the sec­ond game’s DC Comics Pack – and es­tab­lished a re­la­tion­ship that would con­tinue through to the Sumo-cre­ated third game. It also worked with Dou­ble Eleven to de­velop Lit­tleBigPlanet Vita (“It’s sur­pris­ingly hard to type ‘ Lit­tle Night­mares’ af­ter work­ing for eight years on

Lit­tleBigPlanet,” Lars­son says) and di­rectly with Me­dia Mol­e­cule on Tear­away Un­folded. Back in 2009, the stu­dio pro­duced a tech demo for Ageia called Desert Diner, which was cre­ated to show­case the now Nvidia-owned com­pany’s PhysX en­gine. In the same year Tar­sier ce­mented its re­la­tion­ship with Sony In­ter­ac­tive En­ter­tain­ment (then Sony Com­puter En­ter­tain­ment) when it built a PSN ver­sion of Mark Healey’s physics brawler RagDol­lKung

Fu, sub­ti­tled Fists Of Plas­tic.

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