Developer/publisher Blizzard Format PC, PS4, Xbox One
Overwatch has no right to be as good as it is. Emerging from the wreckage of Titan, Blizzard’s long-in-development, eventually cancelled successor to World Of Warcraft, it was transformed from MMO to team shooter and somehow emerged almost perfectly formed. Its motley crew of heroes – a gunslinger, a rollerblading DJ, a gorilla in a spacesuit, and so on – somehow combine to form a coherent whole. Its action is fastpaced and chaotic, but legible and deeply tactical. Every character can feel overpowered in certain situations, and yet balance changes have been remarkably few. Somewhere in that complex morass of heroes and abilities lies a counter to everything, and finding it is simply a matter of experimenting. The game has grown, with new maps, modes, heroes and themed events. All have been free, reflecting Blizzard’s positive attitude towards its community, but also feeling like something of a statement, a commentary on the state of the modern shooter from a studio that has never made one before. A success on every level.