De­vel­oper/pub­lisher Bl­iz­zard For­mat PC, PS4, Xbox One


Overwatch has no right to be as good as it is. Emerg­ing from the wreck­age of Ti­tan, Bl­iz­zard’s long-in-de­vel­op­ment, even­tu­ally can­celled suc­ces­sor to World Of War­craft, it was trans­formed from MMO to team shooter and some­how emerged al­most per­fectly formed. Its mot­ley crew of heroes – a gun­slinger, a rollerblad­ing DJ, a go­rilla in a space­suit, and so on – some­how com­bine to form a co­her­ent whole. Its ac­tion is fast­paced and chaotic, but leg­i­ble and deeply tac­ti­cal. Ev­ery char­ac­ter can feel over­pow­ered in cer­tain sit­u­a­tions, and yet bal­ance changes have been re­mark­ably few. Some­where in that com­plex morass of heroes and abil­i­ties lies a counter to ev­ery­thing, and find­ing it is sim­ply a mat­ter of ex­per­i­ment­ing. The game has grown, with new maps, modes, heroes and themed events. All have been free, re­flect­ing Bl­iz­zard’s pos­i­tive at­ti­tude to­wards its com­mu­nity, but also feel­ing like some­thing of a state­ment, a com­men­tary on the state of the mod­ern shooter from a stu­dio that has never made one be­fore. A suc­cess on ev­ery level.

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