Developer Enhance Games, Monstars Publisher Enhance Games Format PSVR
As players, we talk a lot about how videogames feel, about the simple, tactile pleasure of moving a character through a world. But only rarely do we discuss how they make us feel. There is joy in Rez Infinite’s mechanics, certainly – head-tracked aiming makes this the most intuitive incarnation of Tetsuya Mizuguchi’s seminal musical shooter to date. But this game is remarkable not for what it lets you do, but for what it does to you. A single playthrough of the opening level is enough to convince the most resolute doubter of the merits of virtual reality. However, as perfectly suited as Rez’s 15-year-old campaign is to VR, it is Mizuguchi’s 2016 creation, Area X, that cements Infinite’s place in this list. Yes, there are mechanical and technical additions to the formula, but its real magic is alchemical, mystical, almost spiritual, a shuddering body high that has reduced many to tears, and had many others call it life-changing. The search for synaesthesia has defined a good part of Mizuguchi’s career; in virtual reality, he has found it, to astonishing effect.