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In typ­i­cally idio­syn­cratic fash­ion, Barry Meade en­tered the videogame in­dus­try in 1992 as an artist and an­i­ma­tor work­ing on ‘healthutain­ment’ games for PC, Amiga and SNES. Two years later, he joined Bull­frog Pro­duc­tions in the same role, but had es­tab­lished him­self as head of level design by the time he left in 1996. Over the next five years Meade worked as a de­signer for var­i­ous stu­dios, in­clud­ing Mucky Foot Pro­duc­tions, be­fore tak­ing some time out to teach him­self 3DS Max. Armed with new skills, he re­turned to his artis­tic roots and in 2003 joined Burnout stu­dio Cri­te­rion. A lit­tle over five years later, Meade and five col­leagues left the stu­dio to found Fire­proof Games, ini­tially es­tab­lish­ing it as a work-for-hire stu­dio be­fore re­leas­ing de­but ti­tle The Room in 2012.

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