In typically idiosyncratic fashion, Barry Meade entered the videogame industry in 1992 as an artist and animator working on ‘healthutainment’ games for PC, Amiga and SNES. Two years later, he joined Bullfrog Productions in the same role, but had established himself as head of level design by the time he left in 1996. Over the next five years Meade worked as a designer for various studios, including Mucky Foot Productions, before taking some time out to teach himself 3DS Max. Armed with new skills, he returned to his artistic roots and in 2003 joined Burnout studio Criterion. A little over five years later, Meade and five colleagues left the studio to found Fireproof Games, initially establishing it as a work-for-hire studio before releasing debut title The Room in 2012.