While check­point sav­ing still takes place, Res­i­dent Evil VII: Bio­haz­ard has dropped the frus­trat­ing au­tosave sys­tem of the past two main in­stal­ments and re­turns to the save lo­ca­tions of ear­lier games. In­stead of a type­writer, how­ever, here you use a cas­sette deck. As with Res­i­dent Evil 4, you can save as of­ten as you want, and some­times it’s sen­si­ble to trek back from the brink of a new area in or­der to jug­gle your in­ven­tory, mop up items from pre­ced­ing ar­eas, and make sure you’re ready to tackle what­ever the game throws at you next. Once you’ve fin­ished the game, Mad­house dif­fi­culty un­locks. In this mode, en­e­mies are con­sid­er­ably tougher and more ag­gres­sive, check­points are re­duced, and you can only save by us­ing a cas­sette – plac­ing fur­ther strain on your in­ven­tory.

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