THE LEG­END OF Z EL DA : BREATH OF THE WILD

EDGE - - JOY DIVISION -

De­vel­oper/pub­lisher Nin­tendo Ori­gin Ja­pan Re­lease March 3

With lit­tle to glean on the show floor from a demo we picked clean at last year’s E3, this was a strangely muted show­ing for the star at­trac­tion of Switch’s launch lineup. A livestreamed Nin­tendo Tree­house ses­sion later in the day, how­ever, nar­rated by Eiji Aon­uma and Shigeru Miyamoto, showed us a lit­tle more of the con­sid­er­able meat on Breath Of

The Wild’s bones. Wild horses can be tamed, then reg­is­tered at lo­cal sta­bles, al­low­ing you to switch be­tween the nags in your col­lec­tion when you dis­mount at a rest stop. Yet it’s in the un­ex­pected col­li­sions of its sys­tems that

Breath Of The Wild seems most likely to de­light. We see Link drop an ap­ple to feed to his newly bro­ken horse, only for a nearby sheep­dog to bound over and gob­ble it up, fol­low­ing our hero around for a while with love in its eyes. £60, you say? Ah, go on, then.

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