System Era has clearly developed Astroneer primarily with PC in mind. The Xbox One version is lagging behind on the update schedule; right now, procedural generation renders the planet on approach in clumsy steps, while the framerate dips noticeably on occasion when you’re down on the surface. The interface, designed for mouse and keyboard, feels slightly cumbersome translated to a controller, and fine-tuning terrain deformation is difficult. On PC, it’s much easier to dig out a smooth slope to extricate your rover from a hole than on console, for example. Still, despite warnings of potential bugs in this pre-alpha version, we only encounter a single temporary snafu, when we land on a barren planet and briefly sink beneath the surface.