Game com­men­tary in snack-sized mouth­fuls


Game com­men­tary in snack-sized mouth­fuls, fea­tur­ing Tim Sweeney

“I’ll fund any idea that I think is dope… My cur­rent ob­ses­sion is 3D-print­ing all the Five Nights At Freddy’s char­ac­ters for my daugh­ter.” We’re not sure we fol­low, T-Pain – but could you just run us off a Trico while you’re at it?

“We re­ally ne­glected our com­mu­nity dur­ing the devel­op­ment of Ban­ner

Saga 2, be­cause we were fo­cus­ing on our work. We all agree that was a mis­take.” Per­haps, Stoic founder John

Wat­son, a PR agency that agreed to pre­view re­quests might also have helped

“We’ll recre­ate hu­mans. You’ll be able to see anyone, do­ing their nat­u­ral mo­tions, wher­ever they are. Do any­thing but touch them. We’re go­ing to have tele­por­ta­tion with this tech­nol­ogy.” Epic’s Tim Sweeney inches a step closer to the Holodeck

“The game I played the most was the ‘I’ve got a C64 and I wish I had an Amiga’ game. I played that ev­ery se­cond of my life.” Sil­i­con Val­ley’s Ku­mail Nan­jiani re­calls a child­hood of be­ing de­ceived by screen­shots

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