Re­so­gun has ex­panded sig­nif­i­cantly in the years since the game’s re­lease, the slick shooter gain­ing a raft of new modes, weekly chal­lenges and a ship edi­tor, among other things. House­mar­que hopes that

NexMachina will have a sim­i­larly long life. “We’re look­ing into a lot of things that maybe aren’t avail­able in a tra­di­tional pub­lish­ing model, or at least aren’t as ef­fi­cient,” Haveri ex­plains. “So, in­stead of, for ex­am­ple, DLC mod­els, we’d like to do an up­date sys­tem where we can re­ally lis­ten to the au­di­ence and cre­ate con­tent that they ac­tu­ally want to pay for.”

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