Stealth games entered the mainstream alongside the maturation of 3D polygonal graphics, with Thief:TheDark Project, Tenchu: Stealth Assassins and MetalGearSolid leading the charge in 1998. It was something of a false dawn, in hindsight –
Tenchu is all but forgotten today, and while Thief is highly regarded, it hasn’t spawned successors so much as a series of more calculating action adventures (such as Arkane’s
Dishonored) that leverage its agility, ornate steampunk aesthetic and storied environments. Metal
Gear Solid, meanwhile, has become practically its own genre. Ubisoft’s earlier
Splinter Cell is perhaps the definitive stealth series in terms of features, but it’s all but vanished following 2012’s Blacklist.