In the white room, with no cur­tains, near the sta­tion

EDGE - - NEWS -

A quick peek be­hind the scenes for you: Edge moved to new of­fices this month. It wasn’t your typ­i­cal move, ei­ther. This was a real clearout, a proper life laun­dry – which, when you’ve been go­ing for al­most a quar­ter of a cen­tury, means get­ting rid of stuff. And we had an aw­ful lot.

Ev­ery­one comes to a point in their lives when they have to let go of things that are im­por­tant to them – but game mak­ers don’t have the lux­ury of wait­ing 25 years be­tween clearouts. The early part of a project’s life is a time of non­stop cre­ativ­ity; no con­cept is bad un­til it is proven to be so, and so there is a pro­ces­sion of great ideas. Then there comes a tip­ping point, when cre­ativ­ity gives way to ne­ces­sity. As James Leach ex­plains on p129, at some point, for some rea­son, the knife will fall, and its cuts can be bru­tal.

It’s a sit­u­a­tion that re­cently pre­sented it­self to Te­quila Works, the Span­ish de­vel­oper of this month’s cover game, Rime. Af­ter our visit for the cover of

E273 in 2014, the pub­lic were in­trigued, but con­fused. What do you do in this game? How do you fight bad guys? How many dun­geons are there?

It’s the stan­dard re­sponse these days for any game whose pur­pose isn’t im­me­di­ately ob­vi­ous, and which doesn’t slot com­fort­ably into an ex­ist­ing genre. But the pub­lic’s doubt soon trans­ferred to the stu­dio it­self. Over­com­pen­sat­ing, Te­quila Works added me­chan­ics it hadn’t planned for, and the game’s scope grew and grew. That beau­ti­ful, mys­te­ri­ous, sun-dap­pled is­land soon played host to over 500 puz­zles.

Then came the tip­ping point, and the sub­se­quent search for Rime’s soul – par­ing the game back to the el­e­ments that mat­ter most – has been a key rea­son for the stu­dio’s silence over the past few years. On p62 we catch up with Te­quila Works to get the in­side story on a project that any­one who’s ever had to throw away some­thing they love will re­late to. In Rime’s con­text, our of­fice move feels like small beans – and we couldn’t get rid of it all, any­way, no mat­ter the fri­vol­ity. The Edge book­shelf may be a lit­tle emp­tier these days, but you will pry our Nokia N-Gage col­lec­tion from our cold, dead hands.

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