BUMMER, MAN
Story mode pairs a bizarre, tilted pseudo-isometric perspective with a busy art style that makes the action hard to read, particularly when it comes to judging different elevations. Missions set uninspired goals – defeat all enemies, press three switches, survive for two minutes – while each world concludes with two clumsy boss encounters. Curiously, despite being graded for your performance, you can’t replay any worlds until you’ve finished the lot. And in between, you’re forced to endure interminable, unfunny cartoon cutscenes.