EDGE

BUMMER, MAN

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Story mode pairs a bizarre, tilted pseudo-isometric perspectiv­e with a busy art style that makes the action hard to read, particular­ly when it comes to judging different elevations. Missions set uninspired goals – defeat all enemies, press three switches, survive for two minutes – while each world concludes with two clumsy boss encounters. Curiously, despite being graded for your performanc­e, you can’t replay any worlds until you’ve finished the lot. And in between, you’re forced to endure interminab­le, unfunny cartoon cutscenes.

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