Story mode pairs a bizarre, tilted pseudo-iso­met­ric per­spec­tive with a busy art style that makes the ac­tion hard to read, par­tic­u­larly when it comes to judg­ing dif­fer­ent el­e­va­tions. Mis­sions set unin­spired goals – de­feat all en­e­mies, press three switches, sur­vive for two min­utes – while each world con­cludes with two clumsy boss en­coun­ters. Cu­ri­ously, de­spite be­ing graded for your per­for­mance, you can’t re­play any worlds un­til you’ve fin­ished the lot. And in be­tween, you’re forced to en­dure in­ter­minable, un­funny car­toon cutscenes.

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