EDGE

Procedural­ly accented

-

There is, according to Goodman, an inestimabl­e amount of loot in the game. “The way that it’s generated means there are hundreds of items and thousands of permutatio­ns of each of those items for each individual character,” he says. “Some of it is procedural­ly generated, so it’s really unlimited in terms of how many different pieces can create an arm piece or a head piece.” In truth, the loot isn’t procedural­ly generated so much as the result of a random number generator. The specific stats of each piece of armour are randomised, but fall within a predetermi­ned range, so you can receive the same piece of armour with a clutch of different potential stat modifiers.

 ??  ??

Newspapers in English

Newspapers from Australia