Procedurally accented
There is, according to Goodman, an inestimable amount of loot in the game. “The way that it’s generated means there are hundreds of items and thousands of permutations of each of those items for each individual character,” he says. “Some of it is procedurally generated, so it’s really unlimited in terms of how many different pieces can create an arm piece or a head piece.” In truth, the loot isn’t procedurally generated so much as the result of a random number generator. The specific stats of each piece of armour are randomised, but fall within a predetermined range, so you can receive the same piece of armour with a clutch of different potential stat modifiers.