Composer and sound designer David García improvised the music for Rime’s second trailer after the team found that the more traditional scoring approach taken for the reveal trailer didn’t quite work. It was a decision that had larger repercussions for the game, too, as Rubio explains. “It was great for the trailer, and so we decided that for the entire soundtrack we just needed David to improvise lots of music, so we had many tracks that we could dynamically adapt to the action. It works, firstly, because David is a very talented composer! But second, it also fits with our decision to not do tutorials or dialogue or anything like that – we’re not going to do a track that tells you you’re going to feel sadness. If you feel melancholy or don’t, that’s not up to us because we want you to experience this world at your own pace. The music isn’t going to be there all the time trying to be epic when it’s not supposed to. It’s more intimate, more personal. Rime isn’t about saving the world or rescuing a princess. It’s literally that you are a child on an island, and we want you to feel like one.