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The Le­gend Of Zelda: Breath Of The Wild Switch

BOTW di­rec­tor Hide­maro Fu­jibayashi sug­gested some play­ers might at­tempt to com­plete the game with Link in his un­der­wear. We didn’t ex­pect to face a sim­i­lar chal­lenge: a re­mote is­land trans­forms Zelda into a sur­vival sim, as Link is stripped of his gear, and forced to scav­enge food and weapons to stay alive. It’s a de­light­fully fraught half-hour of liv­ing on your wits; how ex­tra­or­di­nary that it should be tucked away where plenty of play­ers will miss it.

The Le­gend Of Zelda: Breath Of The Wild Switch

In case you were won­der­ing, it holds up just fine your sec­ond time through. This Hyrule is so im­pos­si­bly, un­know­ably vast, that only the weird­est sort of com­ple­tion­ist will man­age to see it all on a sin­gle playthrough. And even if they do, they’re un­likely to re­mem­ber it. The beauty of Breath Of The Wild lies in the fact that, whichever di­rec­tion you head in, it feels like an ad­ven­ture all your own. It’s a feel­ing that more than per­sists into a sec­ond run.

The Le­gend Of Zelda: Breath Of The Wild Switch

On the edge of a for­est a bard sings of a cer­tain nearby shrine, and there goes our evening. We spend most of it try­ing to clear out a Bokoblin camp dur­ing a per­sis­tent elec­tri­cal storm; of course, all our best weapons are metal. The camp falls even­tu­ally, but an even larger threat soon stops us in our tracks. We never did find that shrine. It’s a rare game in which you can spend three hours achiev­ing noth­ing, and not have it mat­ter at all.

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