Any com­pet­i­tive game worth its salt should of­fer its play­ers room to de­velop de­fen­sive strate­gies, and

Cather­ine is no dif­fer­ent. The si­dle de­fence in­volves mov­ing around the out­side of the struc­ture while hang­ing on. You’re still oc­cu­py­ing a space, and can’t be hit with a pil­low at­tack, and be­cause you’re not stand­ing on a block, your op­po­nent can’t push the floor out from be­neath you. Al­ter­na­tively, you can try to com­mand the top of a T-block shape. Fi­nally, there’s the ‘op­tion se­lect’: when a player pulls a block out­wards with noth­ing be­hind them, they can knock down op­po­nents when they drop into the hang­ing po­si­tion.

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